Oc_Nerv on Schedule

I’ve been working on Oc_nerv here and there, perfecting some shaders on the custom textures I made as well as some bug fixing with the scripted weapons.  The entire map is playable and with custom HUD waypoints. I’ve added in all of the details I wanted to use and currently debugging the map. At this point I could still add in voice acting bits, but I am still unsure of adding them as of this moment.

The map will end with a “To be continued..” However, currently there is no sequel planned.

Still expect a release at the end of the month if everything keeps going as smooth as it has been.

I’ll post later today with in game screen shots.

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