Mecklenburg In Hammer

Mecklenburg Unleashed

Today I decided to add in my coding section under the website. I do a fair amount of coding in my spare time, but I also saw it as a chance to release my really old Half-Life 1 maps, this time open source. These maps include the following:

  1. MecklenburgV
  2. Shaunsville
  3. Cerberus
  4. Mesa
  5. Other Various Small Maps

I also made some instructions on building Mecklenburg the way that I did, as well as the binary tools I used at the time to build them. Now, I bet there are far better tools/techniques these days to build really old maps, but maybe you want to build them all messed up like I did till I figured out how to actually bake lights right when it didn’t take me a day to do it.

Have fun looking through the past:

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Little update on the Website and Woodside Lobby

I’ve already started on doing the interiors of the apartment complex.  You can see here that a proper front desk now exists.  I’m still not sure about adding in what was apartment G.  If I did, I would make it the super’s apartment.  I will be adding a sign and a door.  Also, I’ll be adding an elevator in addition to the staircase.  The painting on the left side is something I did in photoshop a few years back.  I wanted to paint something using a picture my father took on his trip to Europe. I liked this painting so much, I think I have it framed somewhere.  At any rate, it’s framed here.  I wanted to add a bit more charisma to the map by adding in a lot of hanging photos.  To do that, I needed to make a ton of frames.  Here, you can see the process in action. I want the map to have very colorful interiors while the exteriors are very hazy and rainy.


I’ve also updated the site to host the original copy of Mecklenburg_Final and its source code.  I also added a few pages that have all of the maps for TSRP in my maps folder. Uncompressed, it’s around 700mb.  You can check them out over at the maps section of the website.

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Shaunville’s Source Code Released!

Well, I said I would do this a long time ago.

This package contains all of the source code from my first to my last iteration. It even contains versions I never released and an updated version that I never finished. I recommend you download the Shaunsville mega pack because the source files do not contain anything but the source, SHLT compiling tool, my own version of hammer, and the required wads.

What are you waiting for mappers? The source is here!

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Site’s got Shaunsville!

Well cream gravy! My website now has a completed edition of all versions of my TSRP map, Shaunsville!

The mega pack of Shaunsville comes with the following versions:

  • Shaunsville Beta 3
  • Shaunsville Beta 3 Version 6
  • Shaunsville Beta 4 Version 3
  • Shaunsville Beta 4 Version 6
  • Shaunsville Beta 4 Version 9
  • Shaunsville Beta 5 Version 7
  • Shaunsville Beta 7 Version 3

And their dependencies! I will release the source for all of these maps as well, I just need to get the wads together.

You could check out the section here and download the megapack here.

In other news, I pretty much filled in all of the information on all of the other maps I did, I’ll start uploading the other stuff in a bit.

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