Mecklenburg In Hammer

Mecklenburg Unleashed

Today I decided to add in my coding section under the website. I do a fair amount of coding in my spare time, but I also saw it as a chance to release my really old Half-Life 1 maps, this time open source. These maps include the following:

  1. MecklenburgV
  2. Shaunsville
  3. Cerberus
  4. Mesa
  5. Other Various Small Maps

I also made some instructions on building Mecklenburg the way that I did, as well as the binary tools I used at the time to build them. Now, I bet there are far better tools/techniques these days to build really old maps, but maybe you want to build them all messed up like I did till I figured out how to actually bake lights right when it didn’t take me a day to do it.

Have fun looking through the past:

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Out with the old, in with the new

So I finally decided to get off of Dreamhost and re-host my stuff on GoDaddy. I’ll be moving parts of the site over in the meantime.

As far as maps go, I haven’t really had much inspiration to work on them lately. After switching jobs back early last April, it feels like I’ve had a lot less time. Not to mention with Source2 on the horizon, I really don’t want to invest more time in HL2 maps. Still, I’d like to get back into doing it.

In the meantime I might pick up some hobby coding projects and host them here.


Stay tuned!



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Little update on the Website and Woodside Lobby

I’ve already started on doing the interiors of the apartment complex.  You can see here that a proper front desk now exists.  I’m still not sure about adding in what was apartment G.  If I did, I would make it the super’s apartment.  I will be adding a sign and a door.  Also, I’ll be adding an elevator in addition to the staircase.  The painting on the left side is something I did in photoshop a few years back.  I wanted to paint something using a picture my father took on his trip to Europe. I liked this painting so much, I think I have it framed somewhere.  At any rate, it’s framed here.  I wanted to add a bit more charisma to the map by adding in a lot of hanging photos.  To do that, I needed to make a ton of frames.  Here, you can see the process in action. I want the map to have very colorful interiors while the exteriors are very hazy and rainy.


I’ve also updated the site to host the original copy of Mecklenburg_Final and its source code.  I also added a few pages that have all of the maps for TSRP in my maps folder. Uncompressed, it’s around 700mb.  You can check them out over at the maps section of the website.

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Shaunville’s Source Code Released!

Well, I said I would do this a long time ago.

This package contains all of the source code from my first to my last iteration. It even contains versions I never released and an updated version that I never finished. I recommend you download the Shaunsville mega pack because the source files do not contain anything but the source, SHLT compiling tool, my own version of hammer, and the required wads.

What are you waiting for mappers? The source is here!

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