Mecklenburg In Hammer

Mecklenburg Unleashed

Today I decided to add in my coding section under the website. I do a fair amount of coding in my spare time, but I also saw it as a chance to release my really old Half-Life 1 maps, this time open source. These maps include the following:

  1. MecklenburgV
  2. Shaunsville
  3. Cerberus
  4. Mesa
  5. Other Various Small Maps

I also made some instructions on building Mecklenburg the way that I did, as well as the binary tools I used at the time to build them. Now, I bet there are far better tools/techniques these days to build really old maps, but maybe you want to build them all messed up like I did till I figured out how to actually bake lights right when it didn’t take me a day to do it.

Have fun looking through the past: http://git.fjmaps.com/Maps

One thought on “Mecklenburg Unleashed

  1. Hello FunJob, big fan of your maps here. I was huge into TSRP as a teenager. I would love to revisit some of your maps in Pavlov VR. I’m hoping to figure out how to do that. Currently studying Unreal Engine 4 to try and figure out how to port maps into Pavlov. I was hoping that you may be able to offer some insight into how to make that happen, or at the very least give me your blessing/permission to use your version of mecklenburg (with proper credit of course). Would greatly appreciate a reply, Regards – Ash_Andromeda AKA John Johnson (tsrp name)

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