Mecklenburg In Hammer

Mecklenburg Unleashed

Today I decided to add in my coding section under the website. I do a fair amount of coding in my spare time, but I also saw it as a chance to release my really old Half-Life 1 maps, this time open source. These maps include the following:

  1. MecklenburgV
  2. Shaunsville
  3. Cerberus
  4. Mesa
  5. Other Various Small Maps

I also made some instructions on building Mecklenburg the way that I did, as well as the binary tools I used at the time to build them. Now, I bet there are far better tools/techniques these days to build really old maps, but maybe you want to build them all messed up like I did till I figured out how to actually bake lights right when it didn’t take me a day to do it.

Have fun looking through the past: http://git.fjmaps.com/Maps

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Little update on the Website and Woodside Lobby

I’ve already started on doing the interiors of the apartment complex.  You can see here that a proper front desk now exists.  I’m still not sure about adding in what was apartment G.  If I did, I would make it the super’s apartment.  I will be adding a sign and a door.  Also, I’ll be adding an elevator in addition to the staircase.  The painting on the left side is something I did in photoshop a few years back.  I wanted to paint something using a picture my father took on his trip to Europe. I liked this painting so much, I think I have it framed somewhere.  At any rate, it’s framed here.  I wanted to add a bit more charisma to the map by adding in a lot of hanging photos.  To do that, I needed to make a ton of frames.  Here, you can see the process in action. I want the map to have very colorful interiors while the exteriors are very hazy and rainy.

 

I’ve also updated the site to host the original copy of Mecklenburg_Final and its source code.  I also added a few pages that have all of the maps for TSRP in my maps folder. Uncompressed, it’s around 700mb.  You can check them out over at the maps section of the website.

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CerberusV4B4 Released!

I’ve had this map for quite some time. For a while, I only hosted the map on a listen server privately and I only had the real copy.  I’m now releasing it to the community after the decision to release MecklenburgV Rain.

This version of Cerberus was the pinnacle of my mapping in TSRP.

You can download the map and all of its files – Cerberus Version 4

Drop by the Cerberus Page to learn the history behind the development of the Cerberus.

As far as Oc_Nerv is concerned, I will be releasing it on an “as done” basis.  Right now I was debating on making the map longer.

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